Researchers at Massachusetts Institute of Technology
have created a "wearable" book which allows the reader to experience
the protagonist’s emotions.
Using a combination of sensors, the book senses
which page the reader is on and triggers vibration patterns through a special
vest.
"Changes in the protagonist’s emotional or
physical state trigger discrete feedback in the wearable [vest], whether by
changing the heartbeat rate, creating constriction through air pressure bags,
or causing localized temperature fluctuations" the researchers said.
The vest contains a personal heating device to
change skin temperature and a compression system to convey tightness or
loosening through airbags.
The vest also changes vibrations to match the mood
of the book.
The book itself has 150 LEDs to create ambient light
which changes depending on the setting and mood of the book.
The project, dubbed "Sensory Fiction", was
created by Felix Heibeck, Alexis Hope, Julie Legault at MIT's Media Lab.
It was one of the projects created in the Science
Fiction to Science Fabrication class.
The researchers used a science fiction novella, The
Girl Who Was Plugged In by James Tiptree Jr, as their prototype story for
creating the wearable book.
They chose it because it "showcases an
incredible range of settings and emotions. The main protagonist experiences a deep
love and ultimate despair, the freedom of Barcelona sunshine and the captivity
of a dark damp cellar."
Describing their project, the researchers wrote:
"Sensory fiction is about new ways of experiencing and creating stories.
"Traditionally, fiction creates and induces
emotions and empathy through words and images. By using a combination of
networked sensors and actuators, the Sensory Fiction author is provided with
new means of conveying plot, mood, and emotion while still allowing space for the
reader’s imagination.
These tools can be wielded to create a holistic storytelling experience tailored to the reader.
"To explore this idea, we created a connected
book and wearable [vest]. The ‘augmented’ book portrays the scenery and sets
the mood, and the wearable [vest] allows the reader to experience the
protagonist’s physiological emotions."
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